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Thread: Official Netcode CS:GO config autoexec - 7/14/2014

  1. #1
    Join Date
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    Location
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    Default Official Netcode CS:GO config autoexec - 7/14/2014

    Would like to let everyone know we have an Official Netcode config autoexec that we will be updating as we find out more commands. Thanks to Nya' for the hours of nerd research

    Make sure to add +exec autoexec.cfg to your launch options to use this config. If the config does not auto execute due to game related issues simply type "exec autoexec" in your console when the game loads, minus the quotations of course.

    Official Netcode CS:GO CFG - Updated 7/14/2014
    Thanks to Nya` and the NetcodeGuides.com Team

    // Crosshair

    sfcrosshair "1"
    cl_crosshairalpha "250"
    cl_crosshaircolor "5"
    cl_crosshaircolor_b "255"
    cl_crosshaircolor_g "0"
    cl_crosshaircolor_r "255"
    cl_crosshairdot "0"
    cl_crosshairscale "120"
    cl_crosshairsize "4.5"
    cl_crosshairthickness "1.2"
    cl_crosshairusealpha "1"
    cl_crosshairstyle "2"
    cl_crosshairdrawoutline "1"




    // Viewmodel

    viewmodel_fov "62.5"
    viewmodel_offset_x "2"
    viewmodel_offset_y "2"
    viewmodel_offset_z "-2"


    // Bobbing and movement shifting

    cl_viewmodel_shift_left_amt "0"
    cl_viewmodel_shift_right_amt "0"
    cl_bob_lower_amt "0"
    cl_bobamt_lat "0"
    cl_bobamt_vert "0"
    cl_bobcycle "2"


    // Audio

    snd_mixahead "0.05"
    snd_headphone_pan_exponent "2"
    snd_musicvolume "0"


    // Rates and Interpolation

    cl_cmdrate "128"
    cl_updaterate "128"
    cl_interp "0"
    cl_interp_ratio "1"
    rate "128000"


    // Mouse commands

    m_rawinput "1"
    m_mouseaccel1 "0"
    m_mouseaccel2 "0"


    // Miscellaneous

    cl_autowepswitch "0"
    cl_autohelp "0"
    cl_showhelp "0"
    cl_righthand "1"
    cl_forcepreload "1"
    hud_showtargetid "0"
    net_graph "1"
    mm_dedicated_search_maxping "50"
    mm_session_search_ping_limit "50"
    sensitivity "1.5"
    fps_max "200"
    cl_radar_scale "0.95"



  2. #2
    Join Date
    Nov 2009
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    Seattle
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    Default

    Thank you Casey, I hope everyone enjoys it and gets the best gameplay experience possible out of it!

  3. #3
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    Default

    Sweet. Using it now.. So far the beta is pretty good IMHO.
    Compete For Over $90,000 In Cash Prizes! - Visit ESEAPREMIUM.NET

  4. #4
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    Default

    Beta is awesome and so is the config!

  5. #5
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    Default

    Config updated.

  6. #6
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    Default

    Nice. No more annoying hints!
    Compete For Over $90,000 In Cash Prizes! - Visit ESEAPREMIUM.NET

  7. #7

    Default

    Could you please expain me what the viewmodel_shift commands do ? I can't see any difference between my default value and 0.
    Also my bobamt_lat/vert differ by .1 but changing it to 0 doesn't effect it at all.
    My bob_lower_amt is on 5 and changing it to 0 has also no effect.
    The only command which seems to have an impact is bobcycle, which max value is 2.

    Btw you should notify the users of this config that the netsettings only apply for a 102.4 tickrate server. You have to change several values if you play on a 64/128 tick server, which will most propably be the case in the future since I think that these ticks will assert themselves (they improve the gameplay a lot: smoothness, hit registration..).

  8. #8
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    Quote Originally Posted by Vaan554 View Post
    Could you please expain me what the viewmodel_shift commands do ? I can't see any difference between my default value and 0.
    Also my bobamt_lat/vert differ by .1 but changing it to 0 doesn't effect it at all.
    My bob_lower_amt is on 5 and changing it to 0 has also no effect.
    The only command which seems to have an impact is bobcycle, which max value is 2.

    Btw you should notify the users of this config that the netsettings only apply for a 102.4 tickrate server. You have to change several values if you play on a 64/128 tick server, which will most propably be the case in the future since I think that these ticks will assert themselves (they improve the gameplay a lot: smoothness, hit registration..).
    Oh sorry about the server tic stuff, our leagues in the US are only supporting 102.4 tic. Once they allow 128 we will change it, but its just a simple rate change to support the difference.

  9. #9

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    Sorry for the silly question but why must someone change all these values for better hit reg? Shouldn't the game adjust automatically?

  10. #10
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    Atlanta
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    Quote Originally Posted by coughs View Post
    Sorry for the silly question but why must someone change all these values for better hit reg? Shouldn't the game adjust automatically?
    The main reason is the game developer think one way and other people think another. Also different leagues use different values.

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